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Fish Crystal Ball

The intention was to design a fish from the depths of the ocean that lived inside a crystal ball, the geometries and sculpting were done in Blender, the retopology and UV maps in Maya Autodesk, the textures of the fish in Adobe Substance, render and animation final in blender.

360 fish

3D model

retopology and UV maps made in Maya Autodesk

retopology and UV maps made in Maya Autodesk

textures made with adobe substance

textures made with adobe substance

initial sketches

initial sketches